World of Warcraft is a video game whose structure demonstrates its fundamental principles in training people to think creatively. Here, performance is evaluated in terms of experience points which one accumulates by performing various tasks. The challenge increases as the game progresses in level.
When one accumulates these points, they advance to other levels in the game. The challenge and degree of complexity both increase dramatically as once advances across levels. The number of experience points which one needs to advance also increases.
For knowledgeable players, it becomes easier, since they become skilled at finding resources in World of Warcraft. They're then, able to learn and advance faster even as the challenges become more difficult. If you compare it to lower returns commonly encountered in business, players here can greatly increase their returns to learning.
Similar to other great games developed, it is usually not easy to find the relevance of this game to individuals working in an office setting. World of Warcraft comes in handy because it creates a great learning platform. Most of the techniques used in the video game could help Managers to improve performance in their own companies. WoW is structured in a way that allows any person to sign up and gain a sense of accomplishment. Although the first levels tasks are pretty easy, newbies quickly learn to be creative and adapt their technique to performance challenges.
It also provides players with a mechanism to assess performance in form of levels and experience points. It also enables them make comparisons with their teammates in various dimensions. Feedback is visible to everyone, not just individual contributors.
World of Warcraft is also designed to continually challenge a player so that they develop fresh skills. It's hard for one to encounter boredom and complacency. However, the challenges are also calibrated thoughtfully to match the capabilities of players so as to avoid frustration. This approach can be adopted in a corporate entity so as to spur innovation among the employees.
When one accumulates these points, they advance to other levels in the game. The challenge and degree of complexity both increase dramatically as once advances across levels. The number of experience points which one needs to advance also increases.
For knowledgeable players, it becomes easier, since they become skilled at finding resources in World of Warcraft. They're then, able to learn and advance faster even as the challenges become more difficult. If you compare it to lower returns commonly encountered in business, players here can greatly increase their returns to learning.
Similar to other great games developed, it is usually not easy to find the relevance of this game to individuals working in an office setting. World of Warcraft comes in handy because it creates a great learning platform. Most of the techniques used in the video game could help Managers to improve performance in their own companies. WoW is structured in a way that allows any person to sign up and gain a sense of accomplishment. Although the first levels tasks are pretty easy, newbies quickly learn to be creative and adapt their technique to performance challenges.
It also provides players with a mechanism to assess performance in form of levels and experience points. It also enables them make comparisons with their teammates in various dimensions. Feedback is visible to everyone, not just individual contributors.
World of Warcraft is also designed to continually challenge a player so that they develop fresh skills. It's hard for one to encounter boredom and complacency. However, the challenges are also calibrated thoughtfully to match the capabilities of players so as to avoid frustration. This approach can be adopted in a corporate entity so as to spur innovation among the employees.
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